You can boolean quite a bit of detail into the engine at this point. You need a curve modifier as well, with the bezier circle as object. Choose either relative or constant offset and position everything according to the design. The bezier circle will be the guide.Īdd an array with "fit curve" selected, choosing the bezier circle as the curve. Size them down.Ĭreate some square curves with rounded sides and lay them out so they are one row of your pattern.Īdd a bezier circle and a cylinder with exactly the same origin points. Select the edge loops and press F3 to search for checker select, and then inset some of the loops with the I quick key. Checker select, inset, simple deform with a "twist"Ĭreate a cylinder with quite a few subdivisions Here are some ways you could model segments like this in Blender.Ī. You have done a good job seeing the segments.Ī combination of the suggested techniques may work for you.
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